Z80 Programming Lesson P17 - Palette definitions on the Gameboy and Gameboy Color
Key Reading on the Sam Coupe - Simple Z80 Assembly Lesson S14
Gameboy ASM: Window - Tilemap Scrolling - Alt Tile Pattern addresses and Interrupts Lesson P51
Integration between ASM80 IDE and KIM-1 online emulator
Gameboy Emulator Development - Part 12
Amiga - ASM PSET and POINT for Pixel Plotting - Tron clone Lesson Photon3
ZX Spectrum Next - Z80n - 256 Colour Sprites (First Look) (Draw/Move/Zoom/Flip/Rotate)
Lesson P36 - 32 color and Multiple Playfields (layers) on the Amiga
Castlevania: The Adventure (GBC) Speedrun in 15m 31s
MSX2 Alternative Bitmap modes... HighRes, 256 color, YJK (MSX2+) and Interlaced! - Z80 Lesson P50
NES Programming #36 - Getting basic palette loading working
Game Boy Programming Bonus Tutorial 3
Reading GB Manual - Day 1 - Gameboy Emulator
Boy Learns to Program Video Games in Less Than 2 Years (TIME LAPSE)
8-Bit BBC Micro Running IBM PC CGA software - Pi Tube Direct Co-Pro part 2
BBC Micro Galaforce 2 assembling and running from source
Assembly Hello World on the BBC Micro Assembled with BBC Basic! - 6502 Lesson H11
Bitmap Functions on the Genesis - Learn 68000 Assembly Lesson P5
6502 Assembly Programming - Video 3.5: Visual Guidance
Gameboy C Development Project: Exploring Quinobo Village.