The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
Strider +1 jump tutorial
Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
The Garbage Sprites in Strider (NES) - Behind the Code
NES Sound: The DMC - Behind the Code
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
NES Sprites, OAM, and the Battle for Priority - Behind the Code
Zelda Hit Detection - Behind the Code
The Jumping, Gravity, and Punishment of Ninja Gaiden (NES) - Behind the Code
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
The Trade A.I. of NES Monopoly - Behind the Code
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
Zelda Drops and RNG - Behind the Code
MMC2 Magic - How Punch-Out's Graphics Work
Action 52 - A Bit of History & A Bit of ROM Archaeology
Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
Contra - Behind the Code
Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III - Behind the Code