The In-House Tools Of A Small Games User Research Team - Paradox Interactive
Game Analytics for Game User Research - Anders Drachen, PhD
Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King
Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke
Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016
Advancing Game User Research Through R&D: Benefits, Risks and Lessons Learned
Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen
Brave UX: Steve Bromley - Building Effective User Research Teams
076: User Research? Game On with Steve Bromley
How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online
Biometrics at Ubisoft Montreal - #GamesUR US Conference 2016
Scaling a High Impact Remote UX Research Team
Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers
Carry OR Bury Episode #034: Profit judges the Kizer Banish. #carryorbury #buttonknife #banishknife
Artificial Players in the Design Process: Developing an automated testing tool for game level ...
All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research
How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia
Game UX Summit 2016 - Jennifer Ash - UX Lessons Learned on Destiny
"(In)accessible design systems: Doing things wrong to get it right" - Wendy Fox - uxcon vienna 2023
Strategies and Tools in Playtesting with Limited Resources