The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc
The Evolution of Roguelikes
Roguelikes, Persistency, and Progression
History of Roguelikes
Making a ROGUELIKE? Watch This First...
What Makes A Good Roguelike/Roguelite?
How to Fail at Making a RogueLike
How to Make a Roguelike (The 3 Pillars of Design)
Bob Nystrom - Is There More to Game Architecture than ECS?
Roguelikes Are Getting Weird
How The Binding of Isaac Was Made and Designed to Fail
How Slay The Spire Was Made and Why its Release Was a Failure
Rogue - The Original Roguelike
Josh Ge - How to Make a Roguelike
What are Roguelikes?
Complexity, Controversy, Creativity: The History of the Roguelike Genre
Evolution in Rogue-Like Game Design
What Makes A Great In-Game Shop?
How this Hidden Gem Mastered Roguelike Design (w/ dev talk)
How To Fail At Making An RPG
How to design Roguelike enemy variety
Every Time I Get Hit, the Roguelike Changes through History
Roguelike Progression Systems
Level Up Your Game: The Untapped Potential of Roguelikes
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond - Extra Credits