The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc
Roguelikes, Persistency, and Progression
Roguelike Progression Systems
The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond - Extra Credits
The Evolution of Roguelikes
Roguelikes and the Modular Genre
History of Roguelikes
Level Up Your Game: The Untapped Potential of Roguelikes
What are Roguelikes?
STORY in ROGUELIKE? Is it possible? - Game development devlog
The Modern Traditional Roguelike: Three Games That Switch It Up
How to Make a Roguelike (The 3 Pillars of Design)
How Random Items in Roguelike Games Work
Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design
Josh Ge - How to Make a Roguelike
How Two People Created Gaming’s Most Complex Simulation System
Wtf are Rogue Likes and why are they so damn fun
How to Fail at Making a RogueLike
Andrea Roberts - Designing a Roguelike for People Who've Never Played Roguelikes
Mr. Robot Sucks