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Скачать клипы Sprite Clipping on the C64 ↓

Sprite Clipping on the C64 - 6502 Assembly Lesson S21

Sprite Clipping on the C64 - 6502 Assembly Lesson S21

Lesson S15 - Simple Sprite Clipping on the Atari ST

Lesson S15 - Simple Sprite Clipping on the Atari ST

C64 Sprite Crossovers

C64 Sprite Crossovers

Lesson S24 - Sprite clipping on the ZX Spectrum (Part 1/2)

Lesson S24 - Sprite clipping on the ZX Spectrum (Part 1/2)

Commodore 64 C64 fully masked soft sprites test.

Commodore 64 C64 fully masked soft sprites test.

Software sprites.

Software sprites.

6502 ASM - Lesson S22 - Sprite Clipping on the VIC-20

6502 ASM - Lesson S22 - Sprite Clipping on the VIC-20

Petscii Doom(C64): Sprite LOD and the terrifyingly evil Pacmanscii

Petscii Doom(C64): Sprite LOD and the terrifyingly evil Pacmanscii

SpeedTile software Tilemap Engine (3/3) - (Software Sprites & Sprite Clipping) - Z80 ASM Lesson M16

SpeedTile software Tilemap Engine (3/3) - (Software Sprites & Sprite Clipping) - Z80 ASM Lesson M16

Softsprites in 80x50, now even slower but with clipping :)

Softsprites in 80x50, now even slower but with clipping :)

Atari 8bit softsprites.

Atari 8bit softsprites.

Another test of softsprites in 80x50 resolution, now displaying my fantastic artistic talent :)

Another test of softsprites in 80x50 resolution, now displaying my fantastic artistic talent :)

Amstrad CPC real-time sprite scaling #1

Amstrad CPC real-time sprite scaling #1

Sprite et Joystick en C sur Commodore 64

Sprite et Joystick en C sur Commodore 64

Atari STE Blitter sprite test for Daimakaimura

Atari STE Blitter sprite test for Daimakaimura

ZX Spectrum: The BIGGEST SPRITES in Games

ZX Spectrum: The BIGGEST SPRITES in Games

2x and 4x sprite scaling with Lookup Tables on the Amstrad CPC - Z80 ASM Lesson P61

2x and 4x sprite scaling with Lookup Tables on the Amstrad CPC - Z80 ASM Lesson P61

Lesson YQuest9 - Per pixel movement on the Amiga and Atari ST

Lesson YQuest9 - Per pixel movement on the Amiga and Atari ST

Atari 800 XL 7 software sprites at 25 fps (with preshifted data)

Atari 800 XL 7 software sprites at 25 fps (with preshifted data)

Mansion Retro Game #2 - First Lines of Code & Animating Sprites

Mansion Retro Game #2 - First Lines of Code & Animating Sprites

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