(Start from part 150) Souls-like Part 56 Refactored Attacks - Unity Tutorial (Advanced)
Souls-like Part 57 Weapons At Runtime & Action Handling - Unity Tutorial (Advanced)
Souls-like Part 54 Refactoring the Architecture (You can start from here as well)
(Start from part 150) Souls-like Part 55 Controller - Unity Tutorial (Advanced)
Souls-like Part 65 - Refactoring with a Design Pattern - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 79 Item Based Attacks - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 66 Decoupled Input & Movement - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 67 Decoupled Camera Handling - Unity Tutorial (Advanced)
Souls-like Part 216 Blocking - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 78 Modular Attack Structure - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 75 Weapons - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 58 Character Clothes - Unity Tutorial (Advanced)
(Start from Part 150) Souls-like Part 9 Dual Wielding - Unity Tutorial (Advanced)
Souls-like Part 53 Prediction / Fixing Sync Issues / Proper Ghosts - Unity Tutorial (Advanced)
OpenClaw: The Viral AI Agent that Broke the Internet - Peter Steinberger | Lex Fridman Podcast #491
(Start from part 150) Souls-like Part 76 Resources Manager - Unity Tutorial (Advanced)
(Start from part 150) Souls-like Part 89 Cloth Items - Unity Tutorial (Advanced)9
(Start from part 150) Souls-like Part 134 Joining Rooms - Unity Tutorial (Advanced)
Pedestrian Slaughterer by Linus123xbb | Ludum Dare 33 | Ludum Dare Timelapse
Resources and Better AI (Stealth)