7 Years of Indie Game Development - The Making Of Sapiens
Sapiens Devblog #29 - Thatch Houses
Multiplayer is here! - Sapiens Devlog 63
Terrain Modification and Seamless Texturing - Sapiens Devlog 48
Modelling, Animation, and Early Access - Sapiens Devlog 57
Sapiens Devlog #32 - 3D Pathfinding & Toki Pona
Wind Storms - Sapiens Devlog 62
Gathering around the fire - Sapiens Devlog 49
Ambient Occlusion, Cloud, and Nomads - Sapiens Devlog 43
Alpha Testing Begins - Sapiens Devlog 55
Multiselect Radar, Food Raids, and Nomad Recruits - Sapiens Devlog 44
Lockdown and the Future of Sapiens - Sapiens Devlog 47
Chicken Follow Cam - Sapiens Devlog 42
Large Tribes - Sapiens Devlog 56
You can finally play! - Sapiens Devlog 60
River Based Terrain Generation - Sapiens Devlog 36
Sapiens Devlog #31 - Crafting Primitive Spears
Sapiens Devlog #34 - Campfire Cooking
Seasons - Sapiens Devlog 39
Sapiens Devblog #30 - Placing Rocks & Branches