SNES Background Modes 0-6 - Super Nintendo Entertainment System Features Pt. 04
Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b
SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05
Backgrounds & Rendering - Super Nintendo Entertainment System Features Pt. 03
BOSSES--LOTS OF EM: A SNES Mode 0 mockup (read the description)
The 20 Most Stunning Mode 7 Uses in SNES Games
Symphony of the Night SNES Mode 0 Mockup 1.1 (read the description)
Memory Mapping - Super Nintendo Entertainment System Features Pt. 09
VeriSNES Graphics Update (2016/12/04) - Background Mode 1
Lag & Blanking - Super Nintendo Entertainment System Features Pt. 06
Objects - Super Nintendo Entertainment System Features Pt. 02
DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07
SNES games commonly thought to use Mode 7 that actually don't! | White_Pointer Gaming
Wolfenstein 3D's clever use of Mode 7 on SNES | White_Pointer Gaming
Graphics & Palettes 3D Representation - Super Nintendo Entertainment System Features Pt. 01b
Added Sprite Scaling. Better than SNES now!
Hardware Registers - Super Nintendo Entertainment System Features Pt. 11
No, the SNES can't scale or rotate sprites!
The Game Genie Explained
SNES Showcase