SG14: The Story So Far - John McFarlane [ CppCon 2018 ]
'WG21-SG14: The Story So Far' - Guy Davidson [ ACCU 2016 ]
CppCon 2018: John McFarlane “SG14: CppCon Report”
SG14 (the GameDev & low latency ISO C++ working group) - Guy Davidson - Meeting C++ 2016
FIRST TIME REACT TO: THIS IS BTS/INTRODUCTION TO BTS
Uzi: The Most UNLUCKY ADC in League of Legends
CppCon 2016: Michael Caisse “Asynchronous IO with Boost.Asio"
Deeply Embedded C++ - John Hinke - Meeting C++ 2015
Arno Lepisk: My CppCon Story
[TAS] SMM2 My hardest level
CppCon 2017: Chandler Carruth “Going Nowhere Faster”
CppCon 2015: Michael Wong “C++11/14/17 atomics and memory model..."
CppCon 2016: Robert Irving & Jason Turner “What We've Learned From the C++ Community"
CppCon 2016: Matthew Bentley “Colonies, performance and why you should care"
CppCon 2017: P. McKenney, M. Michael & M. Wong “Is Parallel Programming still hard? PART 1 of 2”
Designing A Feature That Doesn't Fit - Patrice Roy [ CppCon 2017 ]
"Collaboration, Education and Youth Empowerment Are Existential Duties" - Phoebe Koundouri - Ep. 15
Safety and Security for C++: Panel Discussion - Hosted by Michael Wong - CppCon 2023
Rethinking the Way We Do Templates in C++ even more - Mateusz Pusz [ C++ on Sea 2020 ]
Pacific++ 2017: Carl Cook "Low Latency C++ for Fun and Profit"