QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack
Principles of Lighting and Rendering with John Carmack at QuakeCon 2013 part 1
Principles of Lighting and Rendering with John Carmack at QuakeCon 2013 part 2
Principles of Lighting and Rendering with John Carmack at QuakeCon 2013 part 3
Principles of Lighting and Rendering with John Carmack at QuakeCon 2013 part 4
Quakecon 2013: Welcome and Annual Keynote - John Carmack
John Carmack's keynote at Quakecon 2013 part 5
John Carmack's keynote at Quakecon 2013 part 4
John Carmack's keynote at Quakecon 2013 part 2
John Carmack's keynote at Quakecon 2013 part 3
QuakeCon 2007 - John Carmack Keynote
Cascaded Light Propagation Volumes For Real-Time Global Illumination
Physically Based Rendering for Artists
John Carmack's keynote at Quakecon 2013 part 6
QuakeCon 2013: Interview with DaHanG
QuakeCon 2012 "Celebrating id Modding" Panel
QuakeCon 2013 Keynote Presented by John Carmack
John Carmack's keynote at Quakecon 2013 part 1
QuakeCon 2006 - John Carmack Keynote
Physically Based Rendering for 3D artists