Programming A Chess Engine in C Part 83 - Null Move Pruning #1
Programming A Chess Engine in C Part 84 - Null Move Pruning #2
Programming A Chess Engine in C Part 82 - Improving Evaluation - King Position and Material Draws
Bitboard CHESS ENGINE in C: handling TIME CONTROLS (forked from VICE by BluefeverSoftware)
Programming A Chess Engine in C Part 86 - Test Results, Debug Test Run
Programming A Chess Engine in C Part 55 - Search Function Definitions
Bitboard CHESS ENGINE in C: 🍾🍾🍾 BBC 1.0 - RELEASE 🍾🍾🍾
Programming A Chess Engine in C Part 88 - Adding An opening Book Using Polyglot
Programming A Chess Engine in C Part 47 - Overview of search implementation
Programming A Chess Engine in C Part 44 - Perft Testing (Move Make / Unmake debug)
Implement N Queens Problem using backtracking in C programming.
Programming A Chess Engine in C Part 25 - Move Format & Bits (2)
Programming A Chess Engine in C Part 67 - UCI Protocol #2 - UCi Loop
Programming A Chess Engine in C Part 87 - Vice 1.0 release, end of series
Bitboard CHESS ENGINE in C: applying NULL MOVE PRUNING
Programming A Chess Engine in C Part 81 - Improving Evaluation - Open Files
Programming A Chess Engine in C Part 76 - In Check Extension
Bitboard CHESS ENGINE in C: sorting PV moves + some BONUS TALK at the end
Programming A Chess Engine in C Part 69 - UCI Protocol #4 - Parse Go
Bitboard CHESS ENGINE in C: generating MAGIC NUMBERS via brute force trial and error method