Programming A Chess Engine in C Part 81 - Improving Evaluation - Open Files
Programming A Chess Engine in C Part 82 - Improving Evaluation - King Position and Material Draws
Programming A Chess Engine in C Part 83 - Null Move Pruning #1
Programming A Chess Engine in C Part 80 - Improving Evaluation - Isolani and passer
Programming A Chess Engine in C Part 55 - Search Function Definitions
Programming A Chess Engine in C Part 78 - Improving Evaluation - Pawn Bitmasks
Programming A Chess Engine in C Part 61 - Move Ordering - Setting Up MVV LVA
Programming A Chess Engine in C Part 86 - Test Results, Debug Test Run
Programming A Chess Engine in C Part 79 - Improving Evaluation - Mirror Board Function
Programming A Chess Engine in C Part 49 - Repetition Detection
Programming A Chess Engine in C Part 57 - Clear To Search
How does a chess engine pick up the best move in the position
Programming A Chess Engine in C Part 88 - Adding An opening Book Using Polyglot
How does CHESS ENGINE know where to develop it's pieces ?
Programming A Chess Engine in C Part 77 - Improving Evaluation - Bitmasks
Programming A Chess Engine in C Part 76 - In Check Extension
Improving BBC chess engine: TAPERED EVALUATION (getting game phase scores)
Bitboard CHESS ENGINE in C: initializing SLIDER PIECES attack tables using PLAIN MAGIC BITBOARDS
Programming A Chess Engine in C Part 63 - BUG ALERT - Change to Move Generation!
Let's compile -- Chess by Huggins '81