Programming A Chess Engine in C Part 80 - Improving Evaluation - Isolani and passer
Programming A Chess Engine in C Part 82 - Improving Evaluation - King Position and Material Draws
Programming A Chess Engine in C Part 81 - Improving Evaluation - Open Files
Programming A Chess Engine in C Part 79 - Improving Evaluation - Mirror Board Function
Programming A Chess Engine in C Part 89 - Polyglot Opening Book #1
Programming A Chess Engine in C Part 83 - Null Move Pruning #1
Programming A Chess Engine in C Part 88 - Adding An opening Book Using Polyglot
Programming A Chess Engine in C Part 55 - Search Function Definitions
Programming A Chess Engine in C Part 86 - Test Results, Debug Test Run
Programming A Chess Engine in C Part 78 - Improving Evaluation - Pawn Bitmasks
Programming A Chess Engine in C Part 77 - Improving Evaluation - Bitmasks
Programming A Chess Engine in C Part 87 - Vice 1.0 release, end of series
Programming A Chess Engine in C Part 85 - Transpositon Table
Making a Crazy Part on the Lathe - Manual Machining
Playing chess with an Intel Intellec 8/80
Programming A Chess Engine in C Part 63 - BUG ALERT - Change to Move Generation!
Programming A Chess Engine in C Part 57 - Clear To Search
Programming A Chess Engine in C Part 75 - BUG ALERT #2
Chess Engine in C - Improving Vice Part 1
Programming A Chess Engine in C Part 62 - Move Ordering - Picking a Move