Optimally Shooting Furry Balls out of Vulkanoes - Alexandru Voicu [ CppCon 2016 ]
2018 LLVM Developers’ Meeting: N. Hickey “Art Class for Dragons: Supporting GPU compilation ... ”
CppCon 2016: Greg Law “GDB - A Lot More Than You Knew"
CppCon 2016: Jens Weller “Presenting Code"
WUFF 2017 — Shooting at furries
Furry shot pre-fursuit parade
CppCon 2016: Nicolas Fleury “Rainbow Six Siege: Quest for Performance"
C++17 in Breadth (part 2 of 2) - Alisdair Meredith [ CppCon 2016 ]
furry gay
GCAP 2016: The Real Performance Characteristics of Mobile Devices - Lewis Strudwick
Link compatibility - Arvid Norberg [ CppCon 2016 ]
Пять главных задач GPGPU: погружение в SYCL
DD2018: Adam Sawicki - Porting your engine to Vulkan or DX12
CppCon 2016: Rian Quinn “Making C++ and the STL Work in the Linux / Windows Kernels"
Khronos Group Vulkan Webinar
Fursuit Unboxing- Basil The Fox
alex voicu showreel
Alex Voicu - Invitatie la ID Fest 2016
Михаил Лукин — Программируем видеокарты: введение в основные виды GPGPU-оптимизаций
Boost.勉強会 #20 東京 - Pub/Subモデルとmsmとasioと