Lightning Talk: Simplify Vulkan APIs with Code Generation - Victor Bogado da Silva Lins - CppCon 21
Lightning Talk: FlexClass - Classes With Dynamic Size For Everyone - Breno Guimarães - CppCon 2021
Lightning Talk: Fun with Pointers to Members - Dominic Pöschko - CppCon 2021
Khronos Group Vulkan Webinar
Vulkan Essentials | "First Steps as Vulkan Developer" | Vulkan Lecture Series, Episode 1 | ECG 2021
Lightning Talk: Reading Configuration Values When You Should Not Fail - Matthias Bilger - CppCon 21
Lightning Talk: Quickly Estimating Powers-Of-Two in Your Head - Andreas Weis - CppCon 2021
Lightning Talk: Online Tools Every C++ Developers Should Know - Thamara Andrade - CppCon 2021
Lightning Talk: Memoizing Constexpr Programs - Chris Philip - CppCon 2021
C++ Vulkan Engine | Development Setup
Demo of integration of Vulkan and WxWidgets
Vulkan 1.3 - A Vulkanised Webinar
PyTorch in 100 Seconds
Vulkanised 2023: Unlocking RDNA3 through Vulkan
Vulkan 101
ARM and Epic Games talk Vulkan
Simplify Database Sprawl
Webinar: How to Simplify Development with Cloud Databases using APIs
Vulkan HPP 2016 Khronos DevU Seoul
I made a Voxel Engine with Rust (NO GAME ENGINE)
Using Vulkan Hpp, The C++ Header for Vulkan
Implementing static_vector: How Hard Could it Be? - David Stone - CppCon 2021
WebGL 3D Graphics Explained in 100 Seconds
PasVulkan sdfmeshgen tool example (async-compute-shader-based)
Car talk: AMA answers (part 1)