Josh Sawyer praises Bethesda's engine and tools
Skills for Game Dev Writers
Josh Sawyer - Breaking the Mold RPG Evolution
Josh Sawyer on Pre-Order DLC | Fallout: New Vegas Designer
Granular Difficulty, Modding, and Play Styles as Difficulty
Quizzing Josh Sawyer, Studio Design Director at Obsidian, on his own games
Fallout New Vegas Director Talks About Hilarious Bug: The Tale of Orion Moreno
Josh Sawyer Twitch Stream Fallout New Vegas part 1 (Reupload)
Reboot Develop 2018 - Josh Sawyer, Obsidian Entertainment / Take Care
Game Balance in Fallout: New Vegas (and other games)
Josh Sawyer gets wonky in Bali
Josh Sawyer - Developing with Small Teams
Pillars of Eternity and Deadfire Backer Betas
Writing PENTIMENT — Interview with Josh Sawyer
Creating Engaging RPGs with Obsidian's Josh Sawyer | Game Maker's Notebook Podcast
Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
Conversation: Josh Sawyer (Director of Fallout: New Vegas, Pentiment) On Creativity, and Writing
Distributing Skill Checks in Games
'Pillars of Eternity' and Proper Attribute Tuning
Why Fallout: New Vegas is famous for its freedom