IBC2017 Rewind: Neil Stubbings – TRUCKIN' | Development and Production of a Short Film
IBC2017 Rewind: Bastien Grivet (Wardenlight Studio) – A Beautiful Accident or How to Play with Chaos
IBC 2018 Rewind: Neil Stubbings – Looney Shaders
IBC2017 Rewind: Tim Clapham – Thinking Outside the Cube – Make It Title Design
IBC2017 Rewind: Thom Haig – Otherside | Making of a Short Film in Cinema 4D
SUNDAY
Galaktisch Bräu
IBC2017 Rewind: Lars Scholten – When a Little Nudge Makes a Big Impact
IBC2017 Rewind: Simon Fiedler – SCHISM / Making Of
IBC2017 Rewind: Thanassis Pozantzis – How does MoGraph really work?
IBC 2017: Classic Cartoon Animation Style with a 3D Twist | Adobe Creative Cloud
Neil Stubbings @ SuperMeet 2018 | Klassische Cartoons in C4D | Maxon Cinema 4D
IBC2017 Rewind: Thanassis Pozantzis – From the Lab: Py-Parametric Tools
STOPOVER - EXCERPT
IBC2017 Rewind: Alberto Cibinetto (Baumatte) – Environmental
IBC2017 Rewind: Eric Smit – Painting Exploration
IBC2017 Rewind: Eric Smit – Landscape Creation
IBC2017 Rewind: Leon Tukker – Ideation and Experimentation in Cinema 4D and MoGraph
IBC2017 Rewind: Thanassis Pozantzis – Resolution-independent textures inside Cinema 4D
IBC2017 Rewind: Jonas Pilz – What's new in Cinema 4D Release 19