IBC2017 Rewind: Lars Scholten – When a Little Nudge Makes a Big Impact
IBC 2018 Rewind: Lars Scholten (CyBear) – CG Pipeline around Cinema 4D and Popular Plug-ins
Lars Scholten - Cinema 4D in Real Motion Graphics Projects
IBC2017 Rewind: Neil Stubbings – TRUCKIN' | Development and Production of a Short Film
IBC2017 Rewind: Jonas Pilz – What's new in Cinema 4D Release 19
IBC2017 Rewind: Thom Haig – Otherside | Making of a Short Film in Cinema 4D
IBC2017 Rewind: Emlyn Davies (Bomper Studio) – The Winning Ticket with Cinema 4D
IBC2017 Rewind: Simon Fiedler – SCHISM / Making Of
IBC2017 Rewind: Leon Tukker – Ideation and Experimentation in Cinema 4D and MoGraph
IBC2017 Rewind: Mario Tran Phuc (Insydium) – Advanced Particle Workflows with C4D & X-Particles
IBC2017 Rewind: Tim Clapham – Thinking Outside the Cube – Make It Title Design
IBC2017 Rewind: Eric Smit – Landscape Creation
Using Cinema 4D in Feature Films – Peter Eszenyi (Territory Studio)
IBC2017 Rewind: Peter Eszenyi (Territory Studio) – World Building with Futuristic Technology
IBC2017 Rewind: Mario Tran Phuc (Insydium) – Sneak Peak at X-Particles 4
IBC2017 Rewind: Eric Smit – Painting Exploration
IBC2017 Rewind: Bastien Grivet (Wardenlight Studio) – A Beautiful Accident or How to Play with Chaos
IBC2017 Rewind: Alberto Cibinetto (Baumatte) – Environmental
IBC 2018 Rewind: Daniel Tegeland (Brickland) – Reverse Engineering & 360° Animation Workflows
IBC 2018 Rewind: Ubereck – Design & Animation for Tropfest and some other Projects