IBC2017 Rewind: Eric Smit – Painting Exploration
IBC2017 Rewind: Eric Smit – Landscape Creation
IBC2017 Rewind: Leon Tukker – Ideation and Experimentation in Cinema 4D and MoGraph
IBC2017 Rewind: Tim Clapham – Thinking Outside the Cube – Make It Title Design
IBC2017 Rewind: Neil Stubbings – TRUCKIN' | Development and Production of a Short Film
IBC2017 Rewind: Bastien Grivet (Wardenlight Studio) – A Beautiful Accident or How to Play with Chaos
IBC2017 Rewind: Thom Haig – Otherside | Making of a Short Film in Cinema 4D
IBC2017 Rewind: Simon Fiedler – SCHISM / Making Of
IBC2017 Rewind: Jonas Pilz – What's new in Cinema 4D Release 19
IBC2017 Rewind: Tim Clapham – Thinking Outside the Cube – Sydney Opera House Projection
Eric Smit 2012 Animation Reel
IBC 2018 Rewind: Daniel Tegeland (Brickland) – Reverse Engineering & 360° Animation Workflows
IBC2017 Rewind: Emlyn Davies (Bomper Studio) – The Winning Ticket with Cinema 4D
IBC2017 Rewind: Alberto Cibinetto (Baumatte) – Environmental
IBC2017 Rewind: Thanassis Pozantzis – How does MoGraph really work?
IBC2017 Rewind: Thanassis Pozantzis – Resolution-independent textures inside Cinema 4D
Henk Blanken & Eric Smit | De demontage van een goed verhaal | True Stories Conference 2018
IBC2017 Rewind: Thanassis Pozantzis – From the Lab: Py-Parametric Tools
IBC2017 Rewind: Peter Eszenyi (Territory Studio) – World Building with Futuristic Technology
IBC2017 Rewind: Thomas Schlick (Next Limit) – RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell