IBC 2018 Rewind: Nick Lyons (Territory Studio) – Re-imagining the Milano: Space Avionics
IBC 2018 Rewind: Ubereck – Design & Animation for Tropfest and some other Projects
IBC 2018 Rewind: Leon Tukker – Experimental Workflows for Concept Art and Illustration
IBC 2018 Rewind: Glenn Frey (Maxon) - What´s New in Cinema 4D R20
IBC 2018 Rewind: Nebula Studios – Don’t Feed These Animals and other Projects
IBC 2018 Rewind: Matthias Zabiegly (Aixsponza) – Design Direction for Film, TVC & Online
IBC 2018 Rewind: Lars Scholten (CyBear) – CG Pipeline around Cinema 4D and Popular Plug-ins
Creating Abstract Designs for "Avengers: Infinity War" (IBC 2018) | Adobe Creative Cloud
IBC 2018 Rewind: Lanz Short (Green Hippo) – 3D Content Mapping for Immersive Environments
IBC 2018 Rewind: Daniel Tegeland (Brickland) – Reverse Engineering & 360° Animation Workflows
IBC 2018 Rewind: Robert Hranitzky – VFX & Motion Graphics with After Effects and Cinema 4D
IBC 2018 Rewind: Dušan Vukčevič (Vudumotion) – Photorealistic Animations in Cinema 4D
IBC 2018 Rewind: Neil Stubbings – Looney Shaders
Siggraph 2017 - Nick Lyons
Using Cinema 4D in Feature Films – Peter Eszenyi (Territory Studio)
SIGGRAPH 2018: Territory Studio's Marti Romances
IBC 2018 Rewind: Jonas Pilz (Maxon) - Cinema 4D MoGraph: Motion Graphics Made Easy
Panel: Design, Graphics, and the Art of Motion | Adobe Creative Cloud
Territory Studios on Designing for Avengers: Infinity War | Adobe Creative Cloud
Nick Lyons - Gaslighting