IBC 2018 Rewind: Neil Stubbings – Looney Shaders
IBC2017 Rewind: Neil Stubbings – TRUCKIN' | Development and Production of a Short Film
Neil Stubbings @ SuperMeet 2018 | Klassische Cartoons in C4D | Maxon Cinema 4D
IBC 2018 Rewind: Nebula Studios – Don’t Feed These Animals and other Projects
IBC 2018 Rewind: Elise Tak – Digital Painting with Cinema 4D
IBC 2018 Rewind: Ubereck – Design & Animation for Tropfest and some other Projects
SUNDAY
Galaktisch Bräu
IBC 2018 Rewind: Leon Tukker – Experimental Workflows for Concept Art and Illustration
IBC 2018 Rewind: Daniel Tegeland (Brickland) – Reverse Engineering & 360° Animation Workflows
IBC 2018 Rewind: Matthias Zabiegly (Aixsponza) – Design Direction for Film, TVC & Online
IBC 2018 Rewind: Matthias Winckelmann (foam Studio) – The MakingOf of “Influencers”
IBC 2018 Rewind: Dušan Vukčevič (Vudumotion) – Photorealistic Animations in Cinema 4D
IBC 2017: Classic Cartoon Animation Style with a 3D Twist | Adobe Creative Cloud
IBC 2018 Rewind: Bob Walmsley (Insydium) – X-Particles: Harnessing the Power of Real World Physics
IBC 2018 Rewind: Nick Lyons (Territory Studio) – Re-imagining the Milano: Space Avionics
IBC 2018 Rewind: Robert Hranitzky – VFX & Motion Graphics with After Effects and Cinema 4D
IBC 2018 Rewind: Darek Zabrocki (Focal Point School) – Future of Education in Concept Design
IBC2017 Rewind: Thom Haig – Otherside | Making of a Short Film in Cinema 4D
Maxon @ IBC 2018 – Teaser