IBC 2018 Rewind: Leon Tukker – Experimental Workflows for Concept Art and Illustration
Leon Tukker @ IAMC18 Paris | Using 3D for Concept Art | Maxon Cinema 4D
IBC 2018 Rewind: Glenn Frey (Maxon) - What´s New in Cinema 4D R20
IBC 2018 Rewind: Nebula Studios – Don’t Feed These Animals and other Projects
IBC2017 Rewind: Leon Tukker – Ideation and Experimentation in Cinema 4D and MoGraph
IBC 2018 Rewind: Matthias Winckelmann (foam Studio) – The MakingOf of “Influencers”
IBC 2018 Rewind: Nick Lyons (Territory Studio) – Re-imagining the Milano: Space Avionics
IBC 2018 Rewind: Ubereck – Design & Animation for Tropfest and some other Projects
IBC 2018 Rewind: Matthias Zabiegly (Aixsponza) – Design Direction for Film, TVC & Online
IBC 2018 Rewind: Lanz Short (Green Hippo) – 3D Content Mapping for Immersive Environments
IBC 2018 Rewind: Bob Walmsley (Insydium) – X-Particles: Harnessing the Power of Real World Physics
DEMO WITH LEON TUKKER
LEON TUKKER | Utopia Cover Breakdown
EP 25 | USING 3D TO MAKE AMAZING ENVIROMENTS | Leon Tukker ft DARMAR
IBC 2018 Rewind: Lars Scholten (CyBear) – CG Pipeline around Cinema 4D and Popular Plug-ins
IBC 2018 Rewind: Daniel Tegeland (Brickland) – Reverse Engineering & 360° Animation Workflows
IBC 2018 Rewind: Dušan Vukčevič (Vudumotion) – Photorealistic Animations in Cinema 4D
IBC 2018 Rewind: Neil Stubbings – Looney Shaders
IBC 2018 Rewind: Darek Zabrocki (Focal Point School) – Future of Education in Concept Design
Concepting in 3D: an Ugly but Effective Way of Working by Leon Tukker - Slovenia Games Meetup
IBC 2018 Rewind: Barton Damer (AlreadyBeenChewed.tv) – Launch Products with Cinema 4D and Redshift
IBC2017 Rewind: Bastien Grivet (Wardenlight Studio) – A Beautiful Accident or How to Play with Chaos
IBC 2018 Rewind: Jonas Pilz (Maxon) - Cinema 4D MoGraph: Motion Graphics Made Easy
Leon Tukker for CGCUP | CREATING ENVIRONMENTS: A SCI-FI TAKE ON THE MAYA | MASTERCLASS
MAFCAST#008 Leon Tukker