HandmadeCon 2016 - Asset Systems and Scalability
HandmadeCon 2016 - Large-scale Systems Architecture
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)
HandmadeCon 2016 - Compression
HandmadeCon 2016 - Anatomy and Health for Programmers
HandmadeCon 2016 - Technical Direction at Blizzard
HandmadeCon 2016 - Compression Followup
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)
HandmadeCon 2016 - History of Software Texture Mapping in Games
HandmadeCon 2015 - Mike Acton
HandmadeCon 2015 - Jonathan Blow
HandmadeCon 2015 - Pat Wyatt
HandmadeCon 2015 - Ron Gilbert
HandmadeCon 2015 - Tommy Refenes
Handmade Hero | "Zero" (50 Cycles) Cost Abstractions
HandmadeCon 2015
"Papers I Have Loved" by Casey Muratori
How to Open a Black Box (originally from MIT GAMBIT)
Handmade Hero Day 147 - Defining the Asset File
Handmade Hero Chat 001
Handmade Hero Day 636 - Unembedding Colliding Objects
Handmade Hero Chat 017 - Modern x64 Architectures and the Cache
Handmade Hero | Visual Studio Survey
Discussion with Casey Muratori
The Thirty Million Line Problem