Handmade Hero Day 662 - Generating Entities from Layouts
Handmade Hero Day 661 - Connecting the Overworld Map
Handmade Hero Day 663 - Simplifying Entity Storage, Part I
Handmade Hero Day 665 - Changing How Entities are Packed and Unpacked
Handmade Hero Day 634 - Final Collision Resolution Design
Handmade Hero Day 667 - Simplified Tile Occupancy Checking
Mermaid Shaker Card featuring Lawn Fawn
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Lecture 08: Depth and Transparency (CMU 15-462/662)
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 659 - Immediate-mode Level Generation
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 148 - Writing the Asset File Header
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
"Simple Code" Follow-up Part 2: Analysis with Compiler Explorer and UICA
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy