Handmade Hero Day 662 - Generating Entities from Layouts
Handmade Hero Day 661 - Connecting the Overworld Map
Handmade Hero Day 663 - Simplifying Entity Storage, Part I
Handmade Hero Day 665 - Changing How Entities are Packed and Unpacked
Handmade Hero Day 667 - Simplified Tile Occupancy Checking
Handmade Hero Day 459 - Partitioning the PNG Reader for Integration
Handmade Hero Day 659 - Immediate-mode Level Generation
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 666 - Entity Packing and Unpacking
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 328 - Integer and String Support in Printf
Handmade Hero Day 280 - Cleaned Up Streaming Entity Simulation
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Lecture 08: Depth and Transparency (CMU 15-462/662)
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 424 - Modifying Lighting to Use a Spatial Hierarchy
Handmade Hero Day 259 - OpenGL and Software Renderer Cleanup
Card & Tip Showcase - 10 Cards
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