Handmade Hero Day 652 - Stochastic Ray Origins
Handmade Hero Day 651 - Fixing Light Feedback
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 649 - Removing Lighting Walk Tables
Handmade Hero Day 445 - Cleaning Up Entity Creation
Handmade Hero Day 658 - Handling Glove Collisions
Handmade Hero Day 650 - Debugging Light Sampling Locations
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 267 - Adding Per-Element Clipping Rectangles
Handmade Hero Day 285 - Transactional Occupation of Traversables
Handmade Hero Day 590 - Starting Raycast Optimizations
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