Handmade Hero Day 610 - Removing Incorrect Voxel-Voxel Reflections
Handmade Hero Day 611 - Examining the CPU Voxel Sampling
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 616 - Tableless Grid Walk
Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 538 - Making a Grid-based Layout Helper
Handmade Hero Day 614 - Continuing Streamlining the Raycaster
Handmade Hero Day 609 - Reducing Light Contributions from Inaccessible Voxels
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 294 - Adding the Glove
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 407 - Starting to Debug Volume Textures
Handmade Hero Day 585 - Centralized Light Atlas Handling
Star Wars Card Trader Day 610 - Red Steel Get?
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 624 - Turns Out It Really WAS a Feature