Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 603 - Grid Raycaster Table Generation
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 602 - Early Termination for the Grid Raytracer
Handmade Hero Day 599 - Implementing the Grid Raycast Postamble
Handmade Hero Day 596 - Fleshing Out Kd-Tree Traversal
Handmade Hero Day 619 - Adding Asset Tag Hashes
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 593 - Debugging Lighting Validation
Handmade Hero Day 595 - Sketching Out A K-d Tree Loop
Handmade Hero Day 598 - Exploring Voxel Partitions for Raycasting
Handmade Hero Day 591 - Making a Stand-alone Lighting Performance Test
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
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WHAT I DO ON MY DAY OFF? || Life After College: Ep. 533
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Four years of game development - programming my dream game - Voxel Crusade