Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 601 - Sketching Out the Walk Table Generator
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 660 - Randomized Overworld Layout
Handmade Hero Day 603 - Grid Raycaster Table Generation
Handmade Hero | Barney Starsoup +++
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 617 - Half-resolution Spatial Grid
Handmade Hero Day 616 - Tableless Grid Walk
Handmade Hero Day 654 - Self-illuminating Floor Tiles
Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 225 - Fading In and Out from the Windows Desktop
Handmade Hero Day 610 - Removing Incorrect Voxel-Voxel Reflections
Handmade Hero Day 142 - Per-sample Volume Interpolation
Handmade Hero Day 646 - Removing Z from Lighting
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 143 - Pitch Shifting in the Mixer
Handmade Hero Day 596 - Fleshing Out Kd-Tree Traversal
Handmade Hero Day 598 - Exploring Voxel Partitions for Raycasting
Handmade Hero Day 605 - Cleaning Up the Lighting Code