Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 601 - Sketching Out the Walk Table Generator
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 660 - Randomized Overworld Layout
Handmade Hero Day 603 - Grid Raycaster Table Generation
Handmade Hero | Getting rid of the OOP mindset
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 617 - Half-resolution Spatial Grid
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 610 - Removing Incorrect Voxel-Voxel Reflections
Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 616 - Tableless Grid Walk
Handmade Hero Day 596 - Fleshing Out Kd-Tree Traversal
Handmade Hero Day 650 - Debugging Light Sampling Locations
Handmade Hero Day 598 - Exploring Voxel Partitions for Raycasting
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 530 - Writing Large PNGs and Supersampling Fonts
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 646 - Removing Z from Lighting
Handmade Hero Day 654 - Self-illuminating Floor Tiles