Handmade Hero Day 596 - Fleshing Out Kd-Tree Traversal
Handmade Hero Day 595 - Sketching Out A K-d Tree Loop
Handmade Hero Day 597 - Basic Kd-tree Construction
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 602 - Early Termination for the Grid Raytracer
Handmade Hero Day 593 - Debugging Lighting Validation
Handmade Hero Day 648 - Rebuilding Light Tables
Handmade Hero Day 601 - Sketching Out the Walk Table Generator
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 599 - Implementing the Grid Raycast Postamble
Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 591 - Making a Stand-alone Lighting Performance Test
Handmade Hero Day 610 - Removing Incorrect Voxel-Voxel Reflections
Handmade Hero Day 603 - Grid Raycaster Table Generation
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 612 - First Pass Optimization of Voxel Sampling
Handmade Hero Day 571 - Adding a Light Hierarchy