Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 591 - Making a Stand-alone Lighting Performance Test
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 640 - Investigating Corner Collisions
Twitter and Visual Studio Rant
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 450 - Supporting All Room Connection Directions
Handmade Hero Day 593 - Debugging Lighting Validation
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 119 - Counting Intrinsics
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 610 - Removing Incorrect Voxel-Voxel Reflections
A $5 Self-Defense Weapon You Can Legally Take Anywhere
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Day 617 - Half-resolution Spatial Grid
Handmade Hero Day 652 - Stochastic Ray Origins
David Bowie - Heroes + Dog Day Afternoon