Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 591 - Making a Stand-alone Lighting Performance Test
Handmade Hero Day 600 - Better AABB Normal Derivation
Handmade Hero Day 593 - Debugging Lighting Validation
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 610 - Removing Incorrect Voxel-Voxel Reflections
Handmade Hero Day 524 - Integrating WAV Importing
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 640 - Investigating Corner Collisions
Handmade Hero Day 621 - Asset Tags in the World Generator
Handmade Hero Day 618 - Analyzing the Diffuse Blur
Twitter and Visual Studio Rant
Handmade Hero Day 250 - Cleaning Up Debug GUIDs
Handmade Hero Day 652 - Stochastic Ray Origins
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Stained Glass Note Cards!
Try It Out Tuesday | A Floral Card with a Pretty POCKET | Spellbinders Essential Envelope
Handmade Ray 02 - Replacing rand() and Preparing for SIMD