Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 601 - Sketching Out the Walk Table Generator
Handmade Hero Day 602 - Early Termination for the Grid Raytracer
Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 603 - Grid Raycaster Table Generation
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Mac Platform Layer Day 025, Looped Live Code Editing
Twitter and Visual Studio Rant
Quick Die Cut Words for Scrapbooking | Building Blocks Memories with Taylored Expressions
GTA 5 Roleplay | RedlineRP | Trolling COPS WITH BEDS #554
Squat everyday Day 586: Get your gains for cheap man
160kgx5 Benchpress - Sam Watt