Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 596 - Fleshing Out Kd-Tree Traversal
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 502 - Adding Stairs to the Generator
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 601 - Sketching Out the Walk Table Generator
Handmade Hero Day 602 - Early Termination for the Grid Raytracer
Handmade Hero Day 605 - Cleaning Up the Lighting Code
Handmade Hero Day 604 - Adding a Voxel Utility Struct
Handmade Hero Day 603 - Grid Raycaster Table Generation
Twitter and Visual Studio Rant
TLK Nemesis Prime Transforms! #shorts
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Handmade Hero Mac Platform Layer Day 025, Looped Live Code Editing
Beyblade Battle#Beyblade metal masters 5D#watch full unboxing video on my channel tomorrow at 8am