Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 604 - Adding a Voxel Utility Struct
EPISODE 589 |Acting, Verwoerd, Two Pot system, Christiano Ronaldo, SA’ns Abroad, William Smith, Bolt
Handmade Hero Day 601 - Sketching Out the Walk Table Generator
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 602 - Early Termination for the Grid Raytracer
Twitter and Visual Studio Rant
#589 Power Outage and Curing Tips
Handmade Hero Day 603 - Grid Raycaster Table Generation
Handmade Hero Day 605 - Cleaning Up the Lighting Code
SCARED COOKIE AND SPILLED MILK Polymer Clay Tutorial
HARRY POTTER WAND & SCROLL Polymer Clay Tutorial
Handmade Hero Day 212 - Integrating Debug UI into Game Code
Baymax Disney Big Hero 6 Polymer Clay Tutorial Collab ArtzieRush / Arcilla Polimérica