Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 028 - Drawing a Tile Map
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 546 - GPU MIP Mapping
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 573 - Wiring Up Light Transport