Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 585 - Centralized Light Atlas Handling