Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 504 - Exploring Camera Interpolation Alternatives
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 565 - Reconstructing Multiple Lights
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 548 - Voxelizing Light Probes