Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 504 - Exploring Camera Interpolation Alternatives
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 578 - Sampling Octahedral Atlases