Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points