Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
KILL TONY #585 - TOM SEGURA
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 591 - Making a Stand-alone Lighting Performance Test
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 526 - Single-Buffer Sound Streaming