Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 615 - Optimized Grid Step Selection
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 591 - Making a Stand-alone Lighting Performance Test
Handmade Hero Day 578 - Sampling Octahedral Atlases