Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 391 - Planning Better Lighting
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World