Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 513 - Adding Raw Tokens and Alignment Point Parsing
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 562 - Testing Voxel Light Sampling