Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 515 - Debugging HHT to HHA Packing
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Snowmobile Put In Reverse Prank