Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 543 - Moving Unpacked Entities from the Sim Region to World
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 517 - Inserting and Rewriting HHT Alignment Points
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 512 - Updating Assets via HHT Files