Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 558 - Assigning Lighting Probe Slots
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 561 - Sampling Light Voxels with a Reflection Vector
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 556 - Optimizing Depth Peeling and Multisample Resolves
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders