Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 575 - Generalizing Code Reloading