Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 590 - Starting Raycast Optimizations
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations