Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 549 - Removing Old Lighting Lookups
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 574 - Experimenting with Voxel Filters