Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 507 - LRU Texture Handle Reuse