Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 514 - Separating Image and Metadata Imports
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 559 - Experimenting with Fragment Light Sampling
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 552 - Generating Sampling Spheres into an INL