Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 551 - Computing Probe to Probe Transmission
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 099 - Test Environment Maps
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 187 - Fixing an Event Recording Bug
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 533 - Importing Particles, Scenery, and Items