Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 579 - Debugging Octahedral Shading
SE Radio 577: Casey Muratori on Clean Code, Horrible Performance?
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 572 - Scrolling the Lighting Voxel
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Chat 011 - Undefined Behavior
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 532 - Finishing HHT-Based Font Importing
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 589 - Aligning Sampling Spheres with the Octahedral Map
Handmade Hero Day 555 - Looking for GPU Performance Issues
Handmade Hero Day 539 - Capturing Source Information for Memory Allocations
Handmade Hero Day 554 - Reducing GPU Memory Footprint