Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 208 - Adding Data Blocks to the Debug Log
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 507 - LRU Texture Handle Reuse
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 588 - Aligning Light Voxels with the Camera
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 544 - Caching Unpacked Entities Across Frames