Handmade Hero Day 575 - Generalizing Code Reloading
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 664 - Simplifying Entity Storage Part II
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 508 - Fixing the Remaining GitHub Issues
Handmade Hero Day 654 - Self-illuminating Floor Tiles
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 120 - Measuring Port Usage with IACA
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 537 - Filling Areas Around Rooms
Handmade Hero Day 645 - Switching to Voxel Centers for Collision
Handmade Hero Day 498 - Finishing Asset System Cleanup
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 581 - Preparing for Octahedral Indirect Lighting
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 582 - Converting Specular Maps to Diffuse