Handmade Hero Day 572 - Scrolling the Lighting Voxel
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 404 - Voxel-Indexed Lighting Samples
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Handmade Hero Chat 013 - Translation Units, Function Pointers, Compilation, Linking, and Execution
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 541 - Adding Call Sites to the Arena Display
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes