Handmade Hero Day 572 - Scrolling the Lighting Voxel
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 576 - Octahedral Encoding
Handmade Hero Day 497 - Starting on Asset System Cleanup
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 404 - Voxel-Indexed Lighting Samples
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 388 - Successful Multisampled Depth-Peeling
Handmade Hero Day 583 - Streamlining the New Lighting Pipeline
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 548 - Voxelizing Light Probes
Handmade Hero Day 501 - Importing Orphans
Handmade Hero Day 584 - Enabling Infinite-Bounce Lighting
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 568 - Debugging the Raycaster