Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 572 - Scrolling the Lighting Voxel
Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 594 - Switching from Center-Radius to Min-Max
Handmade Hero Day 587 - Optimizing the Specular to Diffuse Transform
Handmade Hero Day 563 - Using the Light Probe Spatial Index
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 592 - Capturing the Entire Lighting Data
Handmade Hero Day 526 - Single-Buffer Sound Streaming
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 496 - Debugging Attachment Point Transforms
Handmade Hero Day 525 - Cleaning Up Import Tag Grids
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 586 - Finishing Indirect Diffuse Sampling
Handmade Hero Day 194 - Organizing Debug Variables into a Hierarchy
Handmade Hero Day 522 - Solving for Sorting Displacement
Handmade Hero Day 558 - Assigning Lighting Probe Slots