Handmade Hero Day 570 - Distinguishing Between Lights and Occluders
Handmade Hero Day 571 - Adding a Light Hierarchy
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 550 - SIMD Raycast Point and Normal Computations
Handmade Hero Day 405 - Crashing the Stream with a Fragment Shader
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 572 - Scrolling the Lighting Voxel
Handmade Hero Day 577 - Adding Octahedral Light Atlases
Handmade Hero Day 534 - Heuristic Alpha Testing for Multi-Tile Import
Handmade Hero Day 585 - Centralized Light Atlas Handling
Handmade Hero Day 528 - Writing HHTs from HHFont
Handmade Hero | Interacting With People
Handmade Hero Day 297 - Separating Entities into Z Layers
Handmade Hero Day 536 - Proper Variant Distributions and Issue Cleanup
Handmade Hero Day 552 - Generating Sampling Spheres into an INL