Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 545 - Adding Ground Cover
Handmade Hero Day 572 - Scrolling the Lighting Voxel
Handmade Hero Day 579 - Debugging Octahedral Shading
Handmade Hero Day 554 - Reducing GPU Memory Footprint
Handmade Hero Day 033 - Virtualized Tile Maps
Handmade Hero Day 533 - Importing Particles, Scenery, and Items
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 411 - Switching to Rectangular Lighting Elements
Handmade Hero Day 506 - Improving Camera Motion
Handmade Hero Day 557 - Basic Dynamic Quad Output Optimizations
Handmade Hero Day 535 - Minor Art Update, Reenabling Particles, Glove Fixes
Handmade Hero Day 582 - Converting Specular Maps to Diffuse
Blast - C++ 3D Ray Casting game engine from scratch: improved physics, explosions, blood effects
olc::CodeZone #001 - Streaming Project Plans
Foiling with Stencils: No Heat Needed!
Slimline Fall Paper Pieced Card (Simon Says Stamp)
1 2 buckle my shoe 3 4 buckle some more