Handmade Hero Day 568 - Debugging the Raycaster
Handmade Hero Day 567 - Large to Small Voxel Transfer
Handmade Hero Day 566 - Moving to a Voxels-only Lighting Approach
Handmade Hero Day 564 - Improving Trilinear Sampling Results
Handmade Hero Day 562 - Testing Voxel Light Sampling
Handmade Hero Day 560 - Querying Irradiance Directly from Voxels
Handmade Hero Day 573 - Wiring Up Light Transport
Handmade Hero Day 569 - Raycasting from Light Probe Locations
Handmade Hero Day 111 - Resolution-Independent Ground Chunks
Handmade Hero Day 499 - Unifying Debug and Editor Modes
Handmade Hero Day 574 - Experimenting with Voxel Filters
Handmade Hero Day 552 - Generating Sampling Spheres into an INL
Handmade Hero Day 509 - Creating Tags Files
Handmade Hero Day 432 - Finishing the Main SIMD Raycasting Loop
Handmade Hero Day 578 - Sampling Octahedral Atlases
Handmade Hero Day 580 - Investigating Octahedral Interpolation
Handmade Hero Day 512 - Updating Assets via HHT Files
Handmade Hero Day 553 - Improved Sphere Distributions
Handmade Hero Day 249 - Cleaning Up Debug Macros
Handmade Hero Day 554 - Reducing GPU Memory Footprint